Date in their passport, it will be highlighted. Bring their passport into the inspection area and then hit the red triangle in the bottom right corner. You can go ahead and just stamp them as Denied but it's a good opportunity to practice with the Inspection Mode. Always foreign but it seems, always with correct papers.
That way you can easily nudge it across to flip through but the rest of the time it's out of the way. I like to keep it on the left side with only the right page visible. Drag the Rule Book down from beside the audio transcript and weight scale. Before you call your first entrant, arrange your desk - You can stow away today's bulletin by flicking it up towards the clock as you won't need it.Issuing City (check against the country's page in your Rule Book).Expiration date (check against today's date next to the clock).Gender (check against person in the booth),.Picture (check against person in the booth),.From today the following discrepancies can be found:.This is the red triangle in the bottom right corner. You can now use Inspection Mode to check passport details.Foreigners can now enter Arstotzka with a valid passport.After that it increases by 5 each time, but by that point you should really restart the day. The next two incur a 5 credit penalty, the next two after that 10 credits. The first two citations simply void your salary for that entrant. From this day forward you can get citations if you make the wrong decision at the border.The day will always end during your inspection of the seventh entrant regardless of the time, even if you go beyond 6pm. Entrants 06 onwards are randomly generated, check their documentation carefully.This guy doesn't even try and get in and leaves once he has spoken, but it counts as a denial. Allow them in if they're Arstotzkan, deny them if they're not. Entrant 04: Randomised, check carefully.The entrant is Imporian and should be denied. A denied entrant will leave the booth to the left, heading back past the queue. Follow the above process, except you should line up the passport under the Denied stamp and stamp it before giving it back. The second entrant is Imporian and should be denied.
Tap and hold the passport and pass it over the entrant's face to drop it back over to them and they will leave the booth. Line up the box on the top half of the passport with the Approved stamp and tap the stamp. Tap the small brown rectangle on the right edge of the screen to pull out the stamps. Tap on their passport when they pass it through to you and drag it into the dark workspace to open it. The first entrant is always Arstotzkan and should be approved. Hit the flashing circle on top of your booth to call the next entrant. Go ahead and store the bulletin away as it is useless - it remains mostly unimportant until Day 14. The day doesn't actually start ticking by until you invite your first entrant into the booth.
Every country in papers please game full#
Luckily the game has a Chapter Select allowing you to start again from the beginning of any day you've reached so far, so you won't have to complete a full new playthrough when you make these decisions. There are a couple of premature endings that we need to hit for trophies too.